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Thursday, 8 August 2013

July 2013’s Best-Selling PSN Games

It’s that time again. Sony has revealed which games sold best on the PlayStation Network in July, 2013. As usual, they split all of the data up between game types.

So without further ado, let’s get into it.

Top 20 PSN/Retail Games

  • 1.) Shadow of the Colossus HD
  • 2.) The Last of Us
  • 3.) Mortal Kombat
  • 4.) Batman: Arkham Asylum
  • 5.) Ratchet & Clank HD Collection
  • 6.) Star Wars: The Force Unleashed II
  • 7.) Magic: The Gathering 2014
  • 8.) Grand Theft Auto IV
  • 9.) Alice: Madness Returns
  • 10.) Scott Pilgrim vs. The World: The Game
  • 11.) LEGO Batman 2: DC Super Heroes
  • 12.) NCAA Football 14
  • 13.) Prince of Persia Classic Trilogy HD
  • 14.) Lord of the Rings: War in the North
  • 15.) Call of Duty: Black Ops II
  • 16.) Stealth Inc.: A Clone in the Dark
  • 17.) Terraria
  • 18.) X-Men
  • 19.) LEGO Pirates of the Caribbean
  • 20.) Just Cause 2

Top 10 Vita Games

  • 1.) Mortal Kombat
  • 2.) LEGO Batman 2: DC Super Heroes
  • 3.) Hotline Miami
  • 4.) Silent Hill: Book of Memories
  • 5.) Muramasa: Rebirth
  • 6.) Persona 4 Golden
  • 7.) Farming Simulator
  • 8.) Total Recoil
  • 9.) Guacamelee!
  • 10.) Stealth Inc.: A Clone in the Dark

Top 10 PS3 DLC

  • 1.) Call of Duty: Black Ops II – Uprising
  • 2.) The Walking Dead: 400 Days
  • 3.) Call of Duty: Black Ops II – Nuketown Zombies Map
  • 4.) Call of Duty: Black Ops II -- Revolution
  • 5.) Injustice: Gods Among Us – The Man of Steel Pack
  • 6.) Call of Duty: Black Ops II -- Vengeance
  • 7.) Injustice: Gods Among Us – Martian Manhunter
  • 8.) The Elder Scrolls V: Skyrim -- Hearthfire
  • 9.) Injustice: Gods Among Us – Blackest Night Pack 2
  • 10.) Injustice: Gods Among Us – Zombie Mode

Top Ten Classics

  • 1.) Metal Gear Solid (PSone)
  • 2.) Grand Theft Auto: San Andreas (PS2)
  • 3.) Final Fantasy VII (PSone)
  • 4.) Capcom vs. SNK 2: Mark of the Millennium (PSone)
  • 5.) The Warriors (PS2)
  • 6.) Bully (PS2)
  • 7.) Grand Theft Auto: Vice City (PS2)
  • 8.) Crash Bandicoot (PSone)
  • 9.) Final Fantasy IX (PSone)
  • 10.) Final Fantasy VIII (PSone)

Top 10 PSP Games

  • 1.) Crimson Gem Saga
  • 2.) Shin Megami Tensei: Persona 3 Portable
  • 3.) Star Wars: Battlefront II
  • 4.) Riviera: The Promised Land
  • 5.) The Lord of the Rings: Aragorn’s Quest
  • 6.) Class of Heroes
  • 7.) Hexyz Force
  • 8.) Yggdra Union
  • 9.) Grand Theft Auto: Vice City Stories
  • 10.) Knights in the Nightmare

Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


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RPon Here’s What OS X Would Look Like With iOS 7 Design Language [IMAGES] By Ben Reid | August 9th, 2013

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With Apple currently in the process of developing a bunch of new software products ready for release later on this year, the technology industry has been looking on with great intrigue. iOS 7 has, quite naturally, dominated the headlines, but OS X Mavericks 10.9 is also clocking up its fair share of preview releases ahead of its own debut, which should come significantly earlier than its mobile-tailored counterpart. In recent times, we’ve seen Apple bring quite a few of iOS’s features over to its desktop OS in what has been dubbed an “iOS-ification,” and whilst the changes to Mavericks don’t seem to bear as many iOS hallmarks as Mountain Lion, designer Stu Crew has tried to paint a picture of what OS X Mavericks could look like if given the same design makeover as iOS 7.

With iOS having come under fire in recent years for being too safe, lacking innovation and generally failing to improve, the onus was certainly on Apple to deliver the goods with iOS 7. iOS 6 was shrouded in controversy thanks to the shoddy Maps app that Tim Cook’s men had displaced Google Maps for, and it was a rueful misjudgment that saw the head honcho himself forced to pen an open letter of apology.

The result has been Jony Ive’s vision of iOS, and while the new-found flat shapes and cleaner all-round look has divided opinion, it seems the days of skeuomorphism – at least, on iOS – are long gone and forgotten within the walls of Apple HQ.

But surely, being a company of uniformity, OS X will take on a similar look? After all, iMessage, iBooks, Reminders, Game Center and Notification Center have all found a home within the desktop ecosystem, and while OS X doesn’t appear to be getting a radical overhaul just yet, having apps looking completely different on desktop versus mobile just doesn’t seem like the Apple way of doing things.

As the fruit company continues to go soft on the UI changes to Mavericks, Stu Crew’s “Ivericks” concept shows how it the forthcoming version of OS X could look if Jony Ive were to give it the same kind of attention he has iOS 7.

Check out the images below, and let us know in the comments whether you’d be happy if Apple made these kinds of alterations:

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

(Source: Studoesdesign)

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I’ve Seen a Real Xbox One Kinect Game in Action, and…

If you’d have asked me last year, I would’ve never guessed that Zumba Fitness: World Party would kill two career mini-milestones at once for me: the first time I got to physically pick up and hold a real Xbox One, and the first time I got to see a Kinect 2.0 motion-controlled game in action.*

Believe the hype: the new Xbox is almost inaudibly quiet when running.

And yet there I was in the IGN demo room last week with publisher Majesco, staring at the “liquid black” new console on the ground and the next-gen Kinect sensor sitting in front of the TV. Though I played Xbox One games at E3, I never got to actually touch the console or the Kinect, as they were each always locked behind glass or otherwise inaccessible. So now, finally given the chance, I picked each of them up and was surprised by how solid and well-built the Xbox One feels compared to the first-generation Xbox 360. And believe the hype: the new Xbox is almost inaudibly quiet when running. Meanwhile, the new Kinect has plenty of heft; it feels like a serious piece of machinery, but it too feels iron-tough (unlike its flimsy predecessor), so that if it happened to take a tumble off your TV, odds are it would brush off the fall and get right back to work.

The art style is an interesting mix of live-action and animation.

The art style is an interesting mix of live-action and animation.

And work it does. The response time on Kinect 2.0 is very obviously much faster than the first Kinect, which Majesco made obvious by switching back and forth on-the-fly between Xbox 360 and Xbox One builds of the game (because certain sections they wanted to show me didn’t work properly on the One yet). Seeing the two Kinects work at the same time in the exact same space was telling. Input lag is no longer noticeable – that’s not to say it isn’t there because, well, of course it is – but it no longer feels like you’re fighting the Kinect to get it to read what you’re doing.

Seeing the two Kinects work at the same time in the exact same space was telling.

Kinect 2.0’s 1080p also makes a huge difference. As I sat on the couch behind the Majesco demo guide who was playing the game, Kinect 1 didn’t know I existed. But to Kinect 2.0, I was a fully recognizable person, sitting with one leg crossed over the other on the couch in the background. It’s very impressive. Quite frankly, Kinect 2.0 seems to be what the original Kinect should’ve been.

As for Zumba Fitness itself, you may know the story. The Latin-born, DVD-based workout craze brings a simple philosophy to its “exercise in disguise”: you do the same simple moves with the song’s chorus, and another set of actions during the verses. The idea is simply to move rather than be doing specific choreographed dances a la Dance Central, and you know what? It seems fun. Everything from Lady Gaga’s “Born This Way” (seemingly required in any dance/fitness game) to Hawaiian luau music is here, resulting in varied workouts that end up working different muscles.

Zumba-World-Party-Hawaii-1

Whoa, I've been to that beach in Hawaii!

Should you get hooked on the Zumba craze, the game will even go so far as to tell you where the nearest real-life Zumba classes are available in your area.

The Xbox One version, for what it’s worth, will include extras besides a vastly superior Kinect camera. Additional songs and dance styles will be included in the next-gen edition, though you’ll have to wait a bit longer for it. It’ll ship sometime in early 2014 “within the Xbox One launch window,” but after the 360, Wii, and Wii U editions drop this October.

Kinect 2.0’s first real hands-on test is expected to take place at Gamescom, where I’ll be playing Kinect Sports Rivals. More on Zumba Fitness and Kinect 2.0 very soon.

*Just to prove how weird I am that I tend to remember these little bits of personal video game trivia, the very first Xbox 360 game I played was an alpha development kit build of Top Spin 2 in 2005. You'd never guess that game, right?

Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


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Two Paranormal Activity Movies in 2014

The Paranormal Activity series -- which has been an annual staple of the Halloween release season since 2009 -- will take this fall off in preparation for a double-dose of found-footage antics in 2014.

Shock Till You Drop reports that the Latino spin-off entry in the series, Paranormal Activity: The Marked Ones, will debut on January 3, 2014. This film is not considered to be Paranormal Activity 5, however, despite it's being, you know, fifth in the series.

The movie that will be Paranormal Activity 5, however, will resume the series' Halloween programming on October 24, 2014. This film reportedly has no writer or director onboard yet, which probably won't be a problem as it usually only takes a month or two to put these films together anyway. (Joke!)

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


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Batman: Zero Year Crosses Into Catwoman and Green Lantern Corps

Just as Court of Owls and Death of the Family permeated the borders of Scott Snyder and Greg Capullo’s Batman, spilling across various Bat-titles, so too will Zero Year be following suit. This time, though, things are shaping up a little bit different.

DC Comics revealed two of the upcoming tie-ins to us, one quite expected and the other rather inspired. First, we’ll get to see what Selina Kyle was up to during the madness of the Zero Year in Catwoman #25 by John Layman and Aaron Lopresti.

Layman said his Selina Kyle isn’t Catwoman quite yet in his issue, but that this story would act as the inspiration for who she’d soon become. “She hasn't quite slid into full-fledged criminality, but this issue recounts one of the pivotal events in her life that starts her slide toward thievery.”

ctwcv25jpg

Catwoman #25 Cover by Terry and Rachel Dodson

“Catwoman has always been a favorite of mine. I jumped at the chance, “added Layman, though it’s unlikely we’ll see him handling more solo Selina adventures in the future. “I'd like to, but the reality is I'm a slow writer, and my dance card is pretty full with Batman and Chew. But a one-shot issue is a perfect opportunity to explore a character I've always had a tremendous fondness for.”

Interestingly, we’ll also be catching up with a young marine named John Stewart in the pages of Green Lantern Corps #25 by Van Jensen, Robert Venditti, and Bernard Chang. While the ties to Zero Year might seem strange, Jensen insists that it’s all for the benefit of the story they were already telling. “No one pushed the crossover down our throats,” he said. “The Batman editors just let other editors know that Zero Year was happening, and they offered the chance to do a crossover if it would benefit our books in terms of story. And when we thought about it, very quickly we saw an opportunity to tell what amounts to a John Stewart origin story.”

In terms of the ongoing story of Green Lantern Corps, Jensen explained, “We're seeing him grapple with the challenge of serving in a Corps that has lost its way. In this Zero Year crossover, we're taking a look at a point in his past with the Marine Corps when he underwent a similar crisis of confidence. So it hasn't been a struggle at all to keep the story relevant.”

glcorcv25jpg

Green Lantern Corps #25 Cover by Bernard Chang

Jensen said that if you look at the history of John Stewart, there are gaps in his history that he’d like to fill. “We'll learn more about a couple of periods in John's life: his childhood, and his time in the Marines. And we'll see how a couple of key events changed him and shaped him into the man he is today.”

Green Lantern Corps is certainly an unexpected choice for a Batman tie-in, but Jensen is keenly aware of that. “I know it seems like a weird fit, but I think once people read the issue, they'll understand that not only is it relevant, it is integral to John and the journey that he's on.”

Green Lantern Corps #25 will hit on November 13, followed by Catwoman #25 on November 27.

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He often wonders whatever happened to Billy's RadBug.


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Jack Kirby Estate Loses Case Over Marvel Characters

The 2nd U.S. Circuit Court of Appeals in Manhattan has sided with Marvel in a dispute about who owns the rights to popular comic book characters including X-Men, the Fantastic Four ,and the Incredible Hulk. The federal appeals court agreed with a lower court judge who rejected claims filed by the family of renowned comic book artist Jack Kirby.

Kirby died in 1994, but his heirs wanted to terminate Marvel's copyrights from 2014 through 2019 to comics published from 1958 to 1963. Marvel Worldwide Inc. sued in January 2010 to prevent it, leading a U.S. District Judge in July 2011 to conclude the work was done "for hire," a legal term that rendered the claims invalid. (Similar tactics were used in Gary Fredrich's Ghost Rider case earlier this year.) Since the characters were made at the company's expense, Marvel was considered the author and owner of Kirby's creations.

jack kirby marvel avengers

The appeals court added, "Kirby's completed pencil drawings, moreover, were generally not free-standing creative works, marketable to any publisher as a finished or nearly finished product. They build on pre-existing titles and themes that Marvel had expended resources to establish -- and in which Marvel held rights -- and they required both creative contributions and production work that Marvel supplied. That the works are now valuable is therefore in substantial part a function of Marvel's expenditures over and above the flat rate it paid Kirby for his drawings."

Other comics included in the case were The Mighty Thor, The Avengers, Ant-Man, Nick Fury, and The Rawhide Kid.

Via AP

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


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RPon Photos Of iPhone 5S Leaked Parts Point To Possible ‘Champagne’ Color Option By Ben Reid | August 9th, 2013

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With all this talk of the so-called low budget "iPhone 5C," it’s easy to forget that we’re also expecting Apple to drop new flagship handset later on this year. In the latest reports pertaining what is widely presumed to be the iPhone 5S, it has emerged that Apple could release the device in a champagne color configuration.

The seventh-gen iPhone is, just like the six releases before it, a very closely guarded secret, but that hasn’t stopped various alleged details from being divulged. We first heard of the champagne rumor back in June, and with the black and white line-up having grown a little tiresome to the taste of quite a few consumers, a little drop of champagne should certainly liven things up – as it tends to.

The reason the notion of a champagne device has come to light once again is due to a bunch of apparent components of the device leaking onto the interwebs, including the volume buttons and silent / vibrate toggle. Of course, we would fully expect to see any different-colored version release alongside the current black and white offerings, rather than replacing either, and with the iPhone 5C likely to offer a multitude of colors right from the get-go, it’s good to see that owners of the flagship model will also be offered a degree of variety.

apple-iphone-5s-champagne-button-set-original-new-3pcs-set

2

With a cheaper iPhone in at least, we’d have thought, five different colors, and an iPhone 5S in three different colors, consumers will be somewhat spoiled for choice when it comes to making a decision. As somebody that tends to alternate between colors with each new iPhone, I’d certainly be intrigued by the champagne color, but then again, I suspect its newness would make it a popular choice, which would in turn probably persuade me to remain loyal to the traditional finish.

iPhone-5-camera-lens

Choice is choice, and I don’t think adding more options is going to do anybody any harm. In fact, it would once have been inconceivable that Apple would be releasing a flagship in three colors alongside a cheaper iPhone, and with big changes to iOS currently in the works, it would seem Apple is in a period of transition.

What do you guys think – would the top-end iPhone benefit from another option – or is three just a bit of a crowd? Please do share your thoughts and comments via the usual mediums below!

(Source: LunaCommerce)

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Capy Clarifies Below's Xbox One Exclusivity

Developer Capy has clarified the release status of Below, its stylish roguelike that the team unveiled during Microsoft's E3 2013 press conference.

In an open letter posted on the developer's website, Capy co-founder Nathan Vella and creative director Kris Piotrowski wrote, "Like many games on stage at E3, Below will be available on the Xbox One first. Then, after a period of time, CAPY can bring it elsewhere. It’s always been this way."

The pair went on to praise their relationship with Microsoft, stating, "We’ve said it many times before, but it is worth repeating: working with Microsoft Studios has been great, and they deserve real kudos for putting our dreamy roguelike-inspired game of exploration and discovery in the spotlight at E3… and we are certain they’ll continue to do more of that going forward. This clarification is about answering our fans, and shouldn’t reflect negatively on Microsoft or Xbox One – they’ve been the biggest CAPY supporters out there (and also lets face it: Titanfall and Halo are going to be crazy delicious game magic). The Xbox 360 has been a great home for marquee downloadable games, and we believe this is something that will continue, and grow, over the years on Xbox One."

Alongside Below, Capy is working on Super T.I.M.E. Force, which is set to hit XBLA later this year.

Marty Sliva is an Associate Editor at IGN. He is insanely stoked for Below. Follow him on Twitter @McBiggitty and on IGN.


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Major League Gaming Drops StarCraft 2 From Championship Event

Major League Gaming currently has no plans for StarCraft II to be among the games played at its MLG Championship event in November.

The news was revealed on Twitter today by MLG co-founder Sundance DiGiovanni. "Just so folks know - we are currently not planning to run SC2 at Cbus," he wrote, referring to the event taking place November 22-24 in Columbus, Ohio. "Should that change we'll let you know via official channels."

StarCraft II has been a prominent game for MLG over the past several years, being played as recently as last month at the MLG Summer Invite. The game played a major role in the rise in popularity of eSports in North America, but there have been indications of late that MLG might begin to move away from it while continuing to focus on the likes of League of Legends and Call of Duty: Black Ops II.

After coordinating the first-ever StarCraft II World Championship Series America, an expansive, Blizzard-backed series of competitive events, MLG decided to end the collaboration in June in order to concentrate on its own competitions. At the time of the announcement, that included the Spring Championship for StarCraft II players featuring what the Penny Arcade Report notes was a smaller-than-usual prize of $25,000. An MLG StarCraft II competition held in March, by contrast, offered up $75,000 in prize money.

With DiGovanni's tweet being MLG's only official statement on the matter, it's currently unclear what motivated the decision to drop StarCraft II from its upcoming event or whether it might return in the future. A subsequent tweet reassured fans of the game that Blizzard's World Championship Series will continue and the North American Star League will still run the game, meaning there will be places to turn for competitive StarCraft II play.

What do you make of MLG's decision to abandon StarCraft II for a significant competition? Does this lessen your interest in the event? Let us know in the comments.

Chris Pereira is a freelance writer who spends his spare time agonizing over the final seasons of The X-Files. Check out what he's saying on Twitter and follow him on IGN.


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RPon How To Get Galaxy S4 Air Gesture Feature On Any Android Phone By Ben Reid | August 9th, 2013

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Every time Samsung drops a new flagship smartphone, the company seems to go that extra mile in ensuring that it packs some dazzling new features to entice the consumer market once more. In the case of the latest and greatest Galaxy S4, the South Korean outfit introduced Air Gesture, a smart little implementation which allows certain features to be controlled using basic hand movements above the device. Now, thanks to the great minds over at XDA-Developers, this kind of thing can be performed on a number of devices. Air Swiper is the name, and although, at this early stage, it’s by no means without its flaws, it’s definitely worth giving a shot.

Of course, the Galaxy S4 isn’t the only device to take advantage of the mod cons available in today’s smartphones. Google and Motorola’s new joint effort – the Moto X smartphone – has also demonstrated compatibility, and if you’re intrigued by these developments but do not wish to pony up for a new smartphone, Air Swiper may well have you covered.

Air Swiper 1

Compatible with Android 4.0 and above, Air Swiper takes advantage of your device’s proximity sensor to let you perform actions by hovering your hand, and although testing on a number of ROMs have yielded decidedly mixed results, I suspect the inquisitive minds of many of you Android users will no doubt prompt you to test whether your device is game.

Although many wouldn’t see the necessity of air gesture-based control, it’s especially handy for those situations where your digits are just too greasy, muddy, or otherwise dirty enough to prompt you to question whether you’d want your gleaming gadget to be tarnished with grime.

Air Swiper 2

With Air Swiper, gestures are currently rather limited, offering basic abilities like unlocking and locking, switching between silent and loud modes, opening up your messages and such, but with further development, we can see this one being very promising indeed.

If you’re interested, you can check out the full details on the official thread over on XDA, and the Google Play link for Air Swiper can be found below.

(Download: Air Swiper for Android on the Play Store)

Make sure to check out our Android Apps gallery to explore more apps for your Android device.

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The Teenage Mutant Ninja Turtles: Season 1 Finale is Here

The heroes in a half shell's conflict with the Kraang comes to a head tonight, at 8pm ET/PT on Nickelodeon, in the Season 1 finale of Teenage Mutant Ninja Turtles. In the one-hour episode, called "Showdown," the Turtles make a desperate assault on TCRI to shut down an alien portal. IGN has an exclusive image from the finale below, as the Turtles, Splinter and April get ready for a Ninja battle.

TN_PressArt3_FinalColor_NK_v03

You can also watch a clip from the finale, as an imprisoned April meets Kraang Prime - voiced by Roseanne Barr!

TMNT fans will be happy to know there will be a very short wait for Season 2 of the show, which is set to debut this fall. Check out what cast members Mae Whitman ("April"), Sean Astin ("Raphael") and Rob Paulsen ("Donatello") told us at Comic-Con about what's to come, as Casey Jones is introduced to the series in Season 2.


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Mega Evolutions and More Bound for Pokemon X and Y

Some new evolution forms and monster types for Pokemon X and Y were revealed today courtesy of Japanese magazine CoroCoro. Scans and text from the issue were translated by Serebii.

The latest issue reveals new Pokemon forms called “Mega Evolutions.” Specifically, MegaBlaziken, MegaAbsol, MegaMawile, MegaMewtwo, MegaLucario and MegaAmpharo were mentioned and each had new special abilities. The process to evolve into these mega creatures will involve the use of a special stone.

The issue also included a showcase of the Super Training facility and a new gym leader, called Koruni, who plays a role in understanding the new evolution process.

Sorry for the lack of visuals, but IGN does not repost magazine scans. Pokemon X and Y will release globally on October 12, 2013 for the Nintendo 3DS.

IGN associate editor Jose Otero doesn’t have the best background in Pokemon training, but he’s willing to learn. To learn more about his peculiar tastes, follow him on twitter.


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Saving the World with Strike Back's Philip Winchester

This Friday, August 9th, the explosive, globe-trotting Cinemax action series Strike Back returns to our lives with its third season - featuring stars Philip Winchester and Sullivan Stapleton as badass Section 20 agents Stonebridge and Scott. Their target this year is an elusive terrorist mastermind named al-Zahuri, who makes the mistake of making things personal after causing the death of a fellow Section 20 agent.

Also this week, Strike Back: The Complete Second Season hit Blu-ray shelves, complete with audio-commentary tracks featuring both Winchester and Stapleton, who take us through many of the twists and turns from last year's high-octane African adventure.

I had the chance to talk to star Philip Winchester, who plays Michael Stonebridge, about the Season 2 Blu-ray as well as the upcoming all-new season of bullets, bombs, and stomach bugs.

IGN: When you saw how gorgeous Season 2 looked on Blu-ray, did it make all the hard work worthwhile?

Philip Winchester: Yeah, definitely. It was a lot of fun seeing it and being in the room with everyone. And this last commentary was done right on the heels of Season 3. We actually did it in Johannesburg, whereas Season 1 we did some commentary right after the season back in Los Angeles. So this year, when we got back to Johannesburg for Season 3, the first thing we did was get together with some of the old directors and some of the other people and sat down and watched it and talked about it. So it was really nice to refresh ourselves before we got thrown into Season 3 with [showrunner] Michael Bassett and all the mad things he wanted to do. It was kind of like a prep course for what was coming our way.

6569_Strike Back S2_BD_3D_SKEW

IGN: As adept as Stonebridge and Scott are, things rarely go according to plan for them. And from hearing the commentary tracks, it seemed like that was also the case with regards to a lot of the location shooting you guys did.

Winchester: It really was. And still is. I think one of the biggest luxuries we have on the show - aside from having amazing guest roles and incredible action - is that we have the ability to fly by the seat of our pants. Sometimes that comes because the script's not there and sometimes that comes because they are they and they just don't work. But mostly it comes from the fact that Sully [co-star Sullivan Stapleton] and I know what we're doing when we get put in situations. We know the training. And our directors trust that, and our producers trust the directors.

I'd say we have a team of about eight of us who've been at this since day one and we really have an understanding of the show. And the producers, in a very trusting way, often look at us and just say "Okay, guys. Make it work." And I don't think that happens very often. Not on network television certainly, where you have to hit a spot, look at a light, say your line in a certain way, and then leave. Strike Back doesn't live inside those boxes. And I think it works. I think the audience can see that there's a rawness to what we're shooting. And a lot of the time it's just Sully and I looking at each other going "This doesn't work, this doesn't work. How are we going to fix it?" And we'll just improvise and it'll be the stuff that makes it to the cut.

IGN: Would you say the production mechanism on Strike Back has gotten better and smoother since the beginning, or is it always challenging because of the places you guys shoot?

Winchester: It's just a difficult show. The nature of what we're doing is difficult. We're shooting a huge action show in 24 days. So, breaking down a season, we're shooting five action movies (two-episode stories) in six months. And they've got to be big, they've got to be great, they've got to have great characters. All the things that matter. And it's getting harder because, let's see, we will have done 15 movies now. So about 30 episodes. And you want your story to stay original. You want your characters to be integral and remain interesting to the audience. And that's one of the challenges as we head further and further down the line as a series on TV. It has to remain entertaining. And so we're always trying to challenge our writers and directors and producers about that stuff and saying "Look, our characters have done that. What about this? Or how about that storyline?" So they're listening to us and we're listening to them and there's a lot of collaboration going on to keep us going for years to come. If that happens. If we even survive Season 3. [laughs]

IGN: One of the things that I've always loved about Strike Back is how no two action set pieces, or episodes, feel the same. So you're saying that's part of a conscious effort?

Winchester: Absolutely. Sully and I have a pretty good grasp of what we've done. And we can spot things pretty quickly if a writer starts to repeat something or tell a story that's already been told. And also our director Michael Bassett, who came on last season to direct episodes 7 and 8, and then came on this season as our lead director and showrunner - directing episodes 1 and 2, and then 9 and 10 - stayed on board to help mold the scripts and make sure it was going in the right direction and to prevent things from going off the rails. We have really open conversations with him about this stuff all the time. It is a luxury because it doesn't happen on other shows, but it's also integral because we can turn around and literally say "Hang on a second. We've already done this. How can we change this scene?" And it's happened where we'll get halfway through a scene and think "Oh my gosh. This is starting to look exactly like another scene. How can we change it? How can we change the character's motivation?" And it's all pretty off-the-cuff and spur-of-the-moment.

strikeback12_27

IGN: You mentioned the great guest stars you guys get. But you guys hardly ever get any scenes with them. Especially if they're a villain. You had Charles Dance in every episode last year and I don't think you ever met.

Winchester: [laughs] Exactly. We didn't even get to kill him in the end. That was the last we saw of him. We had this quick little scene in Johannesburg where he gets attacked by civilians on the street and I remember that we had this crazy day shooting in these underground mines and we were running out of light. And we literally had a half an hour to shoot this grand finale scene for the show. And that was the half an hour that I got to work with Charles Dance. [laughs] It was just thirty minutes before the sun went down on a Friday and then we were done. We got on a plane and headed back for post-production. That was it. That was my time with Tywin Lannister.

IGN: It must be very cool and rewarding to get to shoot in so many places around he world, but you guys don't always wind up in paradise. Listening to the commentary track from Season 2...you got sick from airborne fecal matter? And then a lot of the neighborhoods were dangerous...

Winchester: Yeah, we don't always get taken to the best parts of the places we're in. That's for sure. [laughs] Bill Eagles, our lead director last season, was very interested in the tapestry and ground work of places that weren't so nice. So we were in places like Hillbrow. We were in really tough neighborhoods where we had to have armed guards protect us while we were walking around and shooting a scene. So it was a really weird dynamic, I thought, where we were shooting scenes fully kitted up for the show. All our gear and all our weapons. And then we had guys just off camera who were protecting us. So yeah, we shot in some Nigerian gang-ruled apartment buildings. Places where you would have been waist-deep in trash if it hadn't been cleaned out for production. But then every once in a while we got to go to some really cool spots. Budapest is beautiful. We went there this year. We started this season in a place called KwaZulu-Natal, just below Mozambique on the wild coast in South Africa. It truly stands up to its name. It's wild, it's beautiful, it's dangerous. So we had a ball there. You you win a few, you lose a few.

Find out what Season 3 has in store for you on Page 2...


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Eid-ul-Fitr 2013 Mubarak To Everyone!


Eid-ul-Fit Mubarak to Everyone!
So, the Holy Month of Ramadan came and went by once again, and even as I write this, I wait for the final Iftaar (braking fast) of the month. The time of spiritual contemplation and reflection ends with this Iftaar, and the festivities begin! And this is what Eid-ul-Fitr is all about! Enjoying the successful passing of another Blessed month whereby the human spirit gets rejuvenated, and heads off with a fresh start. We would therefore like to include all of our beloved readers in the festivity, and we'd like to wish you all a very happy Eid Mubarak on behalf of me and the rest of the STCNetwork team! And to further this gesture, Mohammad Mustafa Ahmedzai of the STC Network is also appearing tonight on national Radio (FM Planet 94) to wish everyone a happy Eid, and to share his views regarding the youth, and the importance of entrepreneurship today.



Eid-ul-Fitr is the biggest joyous occasion for Muslims, as they celebrate after a month of fasting. There's no fasting on the Eid day itself; indeed, fasting on this day is forbidden for Muslims, because it is a day reserved for celebrations. The day only involves a small prayer offering in the morning (along with the customary 5-times-a-day prayers), after which everyone goes to celebrate the occasion with their family, friends, and relatives.

The on-set of the Eid day is determined by the sighting of the moon. It signifies the starting of another Islamic month. The sighting of the moon is in itself a joyous occasions for Muslims, because many prefer to do last-minute shopping on the eve, also known as "Chaand Raat". Hence, the night before the Eid, you'll see the marketplaces filled with people, some buying garments or ornaments, while others simply 'enjoying the moment'. In fact, by the time this post publishes, it'll be Chaand Raat time, and you'll probably find me in a market as well :)


On a more serious note, the main purpose of Eid isn't just about celebrating the end of the Holy month. It is about sharing the happiness with others, especially those who are less privileged. The whole purpose of fasting to learn self-discipline, and to realize the sufferings of the poor. And if someone has not learned how the poor feel, and enjoys Eid without helping out a single person less privileged than him, then his month of Ramadan has really been a waste.

Therefore you should enjoy the Eid to its fullest while also taking care of the needy around you. Extend your happiness to them, and God will extend his mercy towards you. We once again wish all our beloved readers a very joyous Eid with many happy returns. Cast your worries or grievances again one another aside and celebrate this Eid in Love, harmony and brotherhood. May God Bless all of you, and destine you to live through many more. Peace and blessings brothers :)
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Qasim Zaib is a passionate blogger who enjoys writing articles on Technology, Make Money Online and Blogging niche. He is our Gold Star Contributor and co-author of all blogs under our network.

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RPon Microsoft Unboxes The Xbox One To Show What You’ll Get In The Package At Launch [VIDEO] By Ben Reid | August 9th, 2013

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One of the most exciting things about a new tech product is the process of unboxing, and thanks to sites like YouTube, we can get a taster of that feeling through the scores of videos detailing the wonderful process of opening up a brand new gadget. In the case of the Xbox One, we needn’t wait for the release, for Microsoft’s Larry Hryb, better known to most as Major Nelson, has just released a clip showing his very own unboxing video of the forthcoming Microsoft console. You can check the video out right after the jump!

I’ve often said that Major Nelson arguably has one of the best jobs in the world, and unboxing an unreleased gaming console before most have even seen it in the flesh certainly does little to refute that point. He takes it from the top, pulling out firstly the new Kinect sensor, controller, the 4K-rated HDMI cable bundled as standard, as well as the console itself.

Xbox One retail box

Hryb then takes a close look at the console, featuring that two-tone black finish we’ve now accustomed ourselves to. Many have argued that it looks too much like a set-top box, and while we’d agree with that notion to some point, it’s almost certainly the best looking "set-top box" we’ve ever laid our eyes on. The slot-loading Blu-ray drive means that if you decided to go with the 360 over the PS3, you’ll no longer need your standalone BD player, and although the Xbox One is still quite rotund, its powerful innards more than justify its bulk.

Xbox One unboxing

One of the noticeable things about the Xbox One is the sheer number of ports. There’s the power socket, HDMI in and out, optical audio, three USB 3.0 ports, an Ethernet and an IR blaster port.

The video is only three minutes long, but is pretty drool-worthy, and if you’ve been waiting patiently to check out the unboxing of the Xbox One, well, here it is:

Oh, and by the way, if you wish to take a closer look at some of the Xbox One’s official accessories, Microsoft also released a bunch of teaser videos, which you can check out in the link which we’ve added at the foot of this post.

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The Muscle Mouse Helps Disabled Gamers Play with 'The Force'

Devices like Microsoft's Kinect, and even the new Leap Motion Controller, have the potential to open up the world of video games to players whose physical ailments could make handling a controller almost impossible. And a brand new sensor, The Muscle Mouse, has the added bonus of turning physical therapy into a game.

Earlier this year, Advancer Technologies released open source plans for muscle-sensing Iron Man armor. And as part of the 2013 National microMedic Contest, the group has created a computer interface which reads movements in the arm. A video of Muscle Mouse in action shows a player controlling the flight of an on-screen helicopter by simply opening and closing his fist. The concept could allow people undergoing physical therapy a more enjoyable way to rebuild arm strength.

Muscle Mouse uses an Arduino Pro Mini microcontroller, fitted with a Bluetooth module and Advancer Technologies' muscle sensor. The project is entirely open source, so you can grab the plans and start pretending like you're Darth Vader right now.

Matt Clark is a freelance writer covering the world of videogames, tech, and popular culture. Follow him on Twitter @ClarkMatt and MyIGN at Matt_Clark.


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PlayStation Plus Not Required for Streaming, Recording on PlayStation 4

Paying for PlayStation Plus is not necessary to access PlayStation 4's recording and sharing functionality. Following earlier news that Xbox One's DVR feature requires users to subscribe to Xbox Live Gold, fans took to Twitter to ask PlayStation if this would be the case on PlayStation 4, to which president of SCE's worldwide studios Shuhei Yoshida said, definitively, "no" repeatedly.

The features will be available for everyone on day one. Does this make it more appealing to you?

For more on how PlayStation 4's Share Button and social features work, check out IGN's PS4 wiki.

Mitch Dyer is an Associate Editor at IGN. He’s currently reading Joe Hill's Heart Shaped Box. Read his ramblings on Twitter and follow him on IGN.


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RPon MixBit For iPhone: A Brand New Video Recording App From The Co-Founders Of YouTube By Ben Reid | August 8th, 2013

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Vine, and more recently, Instagram, are pretty well established when it comes to video sharing. However, if two individuals were ever going to build an app to compete with these two giants, it would be Chad Hurley and Steven Chen. If those names don’t sound familiar, well, they should, because the duo were jointly responsible for founding YouTube. Hurley and Chen have put their heads together once more to come through with MixBit, a video creation/ sharing app with a little twist.

Currently making its debut for Apple’s iOS platform, MixBit not only allows you to record and share your own video clips, but also allows you to mix the video clips of other users to help build some truly unique creations.

MixBit

Like Vine and Instagram, recording a clip is as simple as tapping and holding your screen for the duration, and although you can only record clips for 16 seconds at a time, you can mix together a video of up to 256 clips. As the mathematicians among you will have already worked out, this offers scope for videos to last for over an hour, and although it remains to be seen whether MixBit will make any kind of impression on consumers, it does sound like a very interesting idea.

You can chop and change the ordering of your clips as you please, and you don’t have to compile and curate all in one sitting. If you want to take the time to build your masterpiece, you can always just save your progress to drafts and come back later to finish off and publish.

screen568x568

In what will be seen as a relief to some and a disappointment to others, there are no filters with this app, but it’s not as though there aren’t already plenty of similar apps allowing these overlays to be added in abundance. In fact, it’s good to see Hurley and Chen go against the grain a little and try to base an app on a unique idea, rather than simply going with the flow.

screen568x568 (2)

MixBit is absolutely free of charge, and can be downloaded right now from the App Store link below. An Android version is also in the works, and we’ll let you know of all the details as soon as it lands over at the Google Play Store.

(Download: MixBit for iOS on the App Store)

Be sure to check out our iPhone Apps Gallery and iPad Apps Gallery to explore more apps for your iPhone, iPad and iPod touch.

You can follow us on Twitter, add us to your circle on Google+ or like our Facebook page to keep yourself updated on all the latest from Microsoft, Google, Apple and the Web.

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RPon Nokia Lumia Phablet With 1080p Display Stated For Release This Year [Report] By Ben Reid | August 8th, 2013

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Although Nokia has long since been fighting an uphill battle in the mobile industry by choosing to jump on the back of Microsoft’s Windows Phone 8, one cannot fault the companies endeavors with regards to devices. As well as the fleet of devices previously available on Windows Phone 7, the Finnish outfit has released a fleet of great handsets over the past twelve months such as the Lumia 920, aluminum-laden Lumia 925, and the 41-megapixel marvel that is the Lumia 1020. With the middle of the market also covered and the company still dropping its fair share of dumbphones, there’s one key area of the smartphone spectrum still untried from Nokia’s point of view, but according to reports out of My Nokia Blog, the company is preparing an entry to the emerging collection of so-called ‘phablet’ devices.

The word phablet derives from phone + tablet, and although they share largely similar properties to your general smartphone, the key difference is that they pack exceptionally large, 5+ inch displays. Popularized by the Samsung Galaxy Note, we’ve seen a number of vendors jump on this form factor, and with LG only yesterday having announced the monstrosity that is the G2, it looks as though Nokia could be soon to showcase something similar.

There’s little doubting that the Lumia 925, the company’s flagship smartphone, is of high-end caliber, but one of the main reasons why we haven’t seen the Espoo-based telecoms giant drop a quad-core extravaganza is, simply put, Windows Phone 8 cannot handle it. But with Microsoft likely to be preparing a GDR3 update allowing for more powerful handsets on its fledgling platform, this could serve as Nokia’s cue to bring its first phablet to the scene.

According to My Nokia Blog, the device will pack a quad-core processor and 1080p display, both of which seem to be the standard for most high-end phablets. Considering Stephen Elop, Nokia’s CEO, said not so long ago that anything more than a single core was essentially a waste of battery life in a smartphone, this phablet would present a giant leap in the company’s strategy, and since the company places much importance on optimizing software for each handset it releases, goodness knows how slick a quad-core Lumia on Windows Phone 8.x would be.

Nokia Lumia

We’ll keep you posted should we hear any more on the matter, so stay tuned!

(Source: MyNokiaBlog)

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RPon How To Clean Dust From Inside Of iPhone 5 Camera Lens [VIDEO] By Ben Reid | August 8th, 2013

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Somehow, some way, some iPhone camera lenses manage to collet dirt beneath the surface. Nobody knows how it gets there – particularly considering how the manufacturing process is such that this kind of thing should not happen – but even if you haven’t ever opened up your device before, it’s still possible that specks have accumulated in your camera. Naturally, you’re probably wondering if there’s a way to fix this issue, and we’re here to tell you that, provided you’ve the right tools and a little patience: there is!

Of course, opening up one’s iPhone may sound to some like Russian Roulette, particularly since, of course, you can void your warranty if you decide to take matters into your own hands. But hey, if the cluster of dirt is affecting your photo-taking prowess – a big deal in today’s point-and-shoot society – then it stands to reason that you’ll want to do something to remedy the situation.

iPhone 5 camera lens

Not everybody with unwanted dirt congregated in and around the lens will be noticing any adverse effects to their snaps, but the chances are, if the issue has gotten progressively worse over time, it will eventually begin to show. So, if you have the right screwdriver to fit the bottom two screws of your iPhone 5, a plastic case remover (to avoid scratching that lovely aluminum finish), a steady hand and a little patience, you can eradicate this nagging issue in double-quick time.

As shown by YouTuber JerryRigEverything, it’s not all that difficult, but if you’re nervous about preserving your warranty to the point where you’d rather let the dust continue about its business, then this process is probably not for you. If Apple were to notice any tampering of any description, they can, and most likely will tell you that you’re no longer covered by the guarantee.

iPhone 5 camera lens cleaning

So, for clarification, do not open up your device if you don’t want to hinder any future warranty cover you may have. If you’re cool with that and understand the potential complications, then please check out the video below, which offers a step-by-step tutorial detailing how you can finally brush away all that dust, leaving you able to enjoy taking crisp, clear photos once again:

(via: Gizmodo)

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Every Xbox One Includes a Chat Headset

In a blog post published alongside a new Xbox One Day One edition unboxing video on Xbox Wire, Microsoft revealed several new details regarding its upcoming console and accessories as they unboxed the new machine, said to be one of 20 final-spec Xbox Ones in the world so far.

The Chat Headset will be included in every Xbox One and not just the limited-edition Day One versions of the console.

Most notably, the Xbox One Day One edition will include an Xbox One Chat Headset, reversing the policy Microsoft announced in June. (Note: IGN has confirmed with Microsoft that the Chat Headset will be included in every Xbox One and not just the limited-edition Day One versions of the console)

Xbox Wire editor Lisa Gurry explains the chat on Xbox One offers three times the sampling rate of the Xbox 360 and that the lightweight earpiece with its bendable, rotating mic boom (which can be worn on either the right or left ear) tips the scales at only 44 grams. You can also control the volume and mute without taking your hands off the controller, as those buttons are placed at the connection point with the gamepad.

The Xbox One controller, which Microsoft reiterated features more than 40 design improvements, will allow you to play wirelessly with standard AA or rechargeable AA batteries (or via the standard micro USB port for wired play). The micro USB cable (not included) will charge the batteries if you are using the Xbox One Play & Charge Kit, although it will not charge generic rechargeable AA batteries.

Albert Penello, director of product planning for Xbox One, elaborates here, explaining that when you plug a micro-USB cable into the controller for wired play the internal radio is actually shut off and all data is transmitted through the wire. In this mode you’ll actually be able to use the controller without batteries.

Penello also notes that the HDMI cable included in the box is a Category 2 HDMI cable, rated for 1080p, 3D and 4K, according to the HDMI 1.4 spec. He also explains that, while the built-in wireless on Xbox 360 just supported single-band A/B/G/N @ 2.4ghz the Xbox One wireless radio is A/B/G/N, but supports dual-band 2.4ghz and 5ghz frequencies.

The Xbox One console itself, the Kinect sensor and even the HDMI cable and the power supply all have a “liquid black” finish.

IGN has contacted Microsoft for further details, including the length of the included HDMI cable, and we'll report back once we receive a reply.

Luke is Games Editor at IGN AU. You can find him on IGN here or on Twitter @MrLukeReilly, or chat with him and the rest of the Australian team by joining the IGN Australia Facebook community.


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Dota 2 International: Day 1 Wrap-Up

Day one of the Dota 2 International was – not to put too fine a point on it – off tap.

With close to two thousand fans (or nerds, or both) buzzing around Seattle’s Benaroya Hall to see the day’s competition, the atmosphere was actually quite impressive – the arriving players were greeted with huge cheers (and the odd heckle) as they made their way past the line to get in.

Once the doors were opened, punters flooded into the hall, bee-lining for the Secret Shop to buy out all the good merch. With that out of the way, the games got under way, via some introductory panel discussion and Gabe Newell standing on stage for sixty seconds while the audience went berserk.

First up was Na’Vi against Orange, and it was a fitting curtain-raiser.

The first game began with four kills inside the first minute – a small spat over a rune escalating rapidly into a full-blown barney – leaving each team with two kills, but Orange soon pulled ahead in an action-packed first five minutes (which then settled into a back-and-forth slugfest), and they managed to maintain the upper hand, eventually wiping Na’Vi while pushing their base and ending the game.

Na’Vi seemed to settle in the second game, and in spite of dropping to 3-1 in the early exchanges, they gnawed their way back, relying on insane Bounty hunter play from Funnik and the odd dash of outrageous aggression (particularly from Dendi’s Puck) to knock the game over in their favour.

Na'vi.

Na'Vi.

For the third game Na’Vi sat well inside their comfort zone (four of five team members playing their most commonly-used hero), and it worked. They settled further, picking off a few handy ganks in the midlane to put themselves into the box seat. From there they were patient and structured, and Orange never really recovered from their early losses, eventually succumbing to extreme pressure in the midlane and punching out.

Set two, between TongFu (hereafter referred to as ‘PorridgeFu’ because they’re sponsored by a porridge manufacturer and porridge is brilliant and the team aren’t bad either) and Fnatic (not supported by a porridge company, sadly), was more straightforward.

In the first game, Fnatic began badly, not quite making their picks work as well as they needed – as well as being pretty unlucky in the early engagements  –  and PorridgeFu punished them mercilessly, halting any attempt to gain momentum and hammering them to a GG in 22 minutes.

In game two, Fnatic improved, but while they kept it closer than the first game – even seeming ahead on paper for large portions of the midgame – they still looked unsure, and in the end colossal Gyrocopter performance from Hao, as well as Banana’s crucial Bane interventions (both defensive and offensive), won the game after almost an hour of play. This game played like a statement of intent from TongFu – sure, not everyone will give them the sort of space they were afforded here, but it’s obvious that if anyone does, they’ll be punished for it. Real hard.

From there things moved into the do-or-die regions of the loser’s bracket, with the winless RattleSnake and crowd favourites Dignitas first up.

In this Dignitas picked up Io – who is apparently so good as to break the meta-game with his awesomeness – and while it wasn’t immediately apparent (RattleSnake took the first two kills and intermittently looked very good, going ahead 6-10 at one point), Dignitas were the better team. They sat behind in kills for long stretches of the game, but the split-pushing power of Universe (as Nature’s Prophet) and a tendency to hurt Rattlesnake on the counter led them to victory, bundling RattleSnake out of the competition. The crowd yelled ‘U-S-A’ a lot.

Dignitas.

Dignitas.

The second loser’s bracket game for the day was between Mousesports and LGD International.

It’d be nice to say this game was balanced, but Mousesports were out-picked and then convincingly outplayed. Their mix wasn’t bad, but against the Clockwerk of Brax – not to mention Pajkatt and God (Gyro and Dragon Knight respectively) – they definitely suffered. Mousesports found themselves relying heavily on the Phantom Lancer of Black, who did admirably (as did the entire team) in sitting back, defending, and farming towards a position that wasn’t quite so bleak, but in the end it was to no avail. They were the second team eliminated, and LGDI looked solid.

The penultimate game of the day was Orange (who had dropped to the loser’s bracket) vs Dignitas, and it was almost decided before the game began. Where Orange opted for a strong all-round side, Dignitas ended up with a very late-game-focused side, and the early-to-mid game did not treat them well.

They did manage to suppress Mushi’s Queen of Pain early on (difficult, given that he was in sparkling form – only exceptional defence kept him from snowballing rapidly), but eventually began to slip behind. In a similar case to the previous game, they found themselves playing for time in order to get their important late-game items (notably a Radiance burny death sword for Aui_2000’s bear). Once they had the radiance (as well as a couple of magic-blocking Black King Bars) they almost got back into the game, but in the end Orange showed their superiority (and hopefully some form that they’ll carry forward), using double-damage runes on the Queen of Pain to maximum advantage and rolling most of the later team-fights.

Last up was Fnatic against LGD International, and it was here that Fnatic showed what they can really do. After their disappointing showing in the winner’s bracket, they systematically dismantled LGDI, showing another slice of the form that saw them defeat Na’Vi 2-0 in the group stages.

Trixi was the lynchpin around which their game grew, as his Bounty Hunter relentlessly hassled LGDI, sacrificing both experience and gold to make a real nuisance of himself all across the map. As a result, LGDI’s supports found themselves feeling vulnerable, a feeling exacerbated by H4nn1’s solid Dragon Knight performance against God’s Templar Assassin in the mid. With the Templar struggling, Era sat his Lifestealer on the bottom lane and hammered the last nail in. He built an item lead from the start, and once team-fights started happening it only got bigger. LGDI had their moments, but Fnatic’s performance was composed, ruthless and intelligent. They have showed their quality once again, and hopefully they (and Orange) can carry this hot form into their next games.

Want to be part of the Dota 2 international? Catch it live or delayed here.

Michael Blake is an Australian freelance writer and PC nutter. You can follow him on IGN here, or take part in the Aussie team's antics on Facebook or Twitter.


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