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Thursday, 8 August 2013

July 2013’s Best-Selling PSN Games

It’s that time again. Sony has revealed which games sold best on the PlayStation Network in July, 2013. As usual, they split all of the data up between game types.

So without further ado, let’s get into it.

Top 20 PSN/Retail Games

  • 1.) Shadow of the Colossus HD
  • 2.) The Last of Us
  • 3.) Mortal Kombat
  • 4.) Batman: Arkham Asylum
  • 5.) Ratchet & Clank HD Collection
  • 6.) Star Wars: The Force Unleashed II
  • 7.) Magic: The Gathering 2014
  • 8.) Grand Theft Auto IV
  • 9.) Alice: Madness Returns
  • 10.) Scott Pilgrim vs. The World: The Game
  • 11.) LEGO Batman 2: DC Super Heroes
  • 12.) NCAA Football 14
  • 13.) Prince of Persia Classic Trilogy HD
  • 14.) Lord of the Rings: War in the North
  • 15.) Call of Duty: Black Ops II
  • 16.) Stealth Inc.: A Clone in the Dark
  • 17.) Terraria
  • 18.) X-Men
  • 19.) LEGO Pirates of the Caribbean
  • 20.) Just Cause 2

Top 10 Vita Games

  • 1.) Mortal Kombat
  • 2.) LEGO Batman 2: DC Super Heroes
  • 3.) Hotline Miami
  • 4.) Silent Hill: Book of Memories
  • 5.) Muramasa: Rebirth
  • 6.) Persona 4 Golden
  • 7.) Farming Simulator
  • 8.) Total Recoil
  • 9.) Guacamelee!
  • 10.) Stealth Inc.: A Clone in the Dark

Top 10 PS3 DLC

  • 1.) Call of Duty: Black Ops II – Uprising
  • 2.) The Walking Dead: 400 Days
  • 3.) Call of Duty: Black Ops II – Nuketown Zombies Map
  • 4.) Call of Duty: Black Ops II -- Revolution
  • 5.) Injustice: Gods Among Us – The Man of Steel Pack
  • 6.) Call of Duty: Black Ops II -- Vengeance
  • 7.) Injustice: Gods Among Us – Martian Manhunter
  • 8.) The Elder Scrolls V: Skyrim -- Hearthfire
  • 9.) Injustice: Gods Among Us – Blackest Night Pack 2
  • 10.) Injustice: Gods Among Us – Zombie Mode

Top Ten Classics

  • 1.) Metal Gear Solid (PSone)
  • 2.) Grand Theft Auto: San Andreas (PS2)
  • 3.) Final Fantasy VII (PSone)
  • 4.) Capcom vs. SNK 2: Mark of the Millennium (PSone)
  • 5.) The Warriors (PS2)
  • 6.) Bully (PS2)
  • 7.) Grand Theft Auto: Vice City (PS2)
  • 8.) Crash Bandicoot (PSone)
  • 9.) Final Fantasy IX (PSone)
  • 10.) Final Fantasy VIII (PSone)

Top 10 PSP Games

  • 1.) Crimson Gem Saga
  • 2.) Shin Megami Tensei: Persona 3 Portable
  • 3.) Star Wars: Battlefront II
  • 4.) Riviera: The Promised Land
  • 5.) The Lord of the Rings: Aragorn’s Quest
  • 6.) Class of Heroes
  • 7.) Hexyz Force
  • 8.) Yggdra Union
  • 9.) Grand Theft Auto: Vice City Stories
  • 10.) Knights in the Nightmare

Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.


Source : feeds[dot]ign[dot]com

RPon Here’s What OS X Would Look Like With iOS 7 Design Language [IMAGES] By Ben Reid | August 9th, 2013

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With Apple currently in the process of developing a bunch of new software products ready for release later on this year, the technology industry has been looking on with great intrigue. iOS 7 has, quite naturally, dominated the headlines, but OS X Mavericks 10.9 is also clocking up its fair share of preview releases ahead of its own debut, which should come significantly earlier than its mobile-tailored counterpart. In recent times, we’ve seen Apple bring quite a few of iOS’s features over to its desktop OS in what has been dubbed an “iOS-ification,” and whilst the changes to Mavericks don’t seem to bear as many iOS hallmarks as Mountain Lion, designer Stu Crew has tried to paint a picture of what OS X Mavericks could look like if given the same design makeover as iOS 7.

With iOS having come under fire in recent years for being too safe, lacking innovation and generally failing to improve, the onus was certainly on Apple to deliver the goods with iOS 7. iOS 6 was shrouded in controversy thanks to the shoddy Maps app that Tim Cook’s men had displaced Google Maps for, and it was a rueful misjudgment that saw the head honcho himself forced to pen an open letter of apology.

The result has been Jony Ive’s vision of iOS, and while the new-found flat shapes and cleaner all-round look has divided opinion, it seems the days of skeuomorphism – at least, on iOS – are long gone and forgotten within the walls of Apple HQ.

But surely, being a company of uniformity, OS X will take on a similar look? After all, iMessage, iBooks, Reminders, Game Center and Notification Center have all found a home within the desktop ecosystem, and while OS X doesn’t appear to be getting a radical overhaul just yet, having apps looking completely different on desktop versus mobile just doesn’t seem like the Apple way of doing things.

As the fruit company continues to go soft on the UI changes to Mavericks, Stu Crew’s “Ivericks” concept shows how it the forthcoming version of OS X could look if Jony Ive were to give it the same kind of attention he has iOS 7.

Check out the images below, and let us know in the comments whether you’d be happy if Apple made these kinds of alterations:

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

Mac OS X Concept by Stu Crew

(Source: Studoesdesign)

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I’ve Seen a Real Xbox One Kinect Game in Action, and…

If you’d have asked me last year, I would’ve never guessed that Zumba Fitness: World Party would kill two career mini-milestones at once for me: the first time I got to physically pick up and hold a real Xbox One, and the first time I got to see a Kinect 2.0 motion-controlled game in action.*

Believe the hype: the new Xbox is almost inaudibly quiet when running.

And yet there I was in the IGN demo room last week with publisher Majesco, staring at the “liquid black” new console on the ground and the next-gen Kinect sensor sitting in front of the TV. Though I played Xbox One games at E3, I never got to actually touch the console or the Kinect, as they were each always locked behind glass or otherwise inaccessible. So now, finally given the chance, I picked each of them up and was surprised by how solid and well-built the Xbox One feels compared to the first-generation Xbox 360. And believe the hype: the new Xbox is almost inaudibly quiet when running. Meanwhile, the new Kinect has plenty of heft; it feels like a serious piece of machinery, but it too feels iron-tough (unlike its flimsy predecessor), so that if it happened to take a tumble off your TV, odds are it would brush off the fall and get right back to work.

The art style is an interesting mix of live-action and animation.

The art style is an interesting mix of live-action and animation.

And work it does. The response time on Kinect 2.0 is very obviously much faster than the first Kinect, which Majesco made obvious by switching back and forth on-the-fly between Xbox 360 and Xbox One builds of the game (because certain sections they wanted to show me didn’t work properly on the One yet). Seeing the two Kinects work at the same time in the exact same space was telling. Input lag is no longer noticeable – that’s not to say it isn’t there because, well, of course it is – but it no longer feels like you’re fighting the Kinect to get it to read what you’re doing.

Seeing the two Kinects work at the same time in the exact same space was telling.

Kinect 2.0’s 1080p also makes a huge difference. As I sat on the couch behind the Majesco demo guide who was playing the game, Kinect 1 didn’t know I existed. But to Kinect 2.0, I was a fully recognizable person, sitting with one leg crossed over the other on the couch in the background. It’s very impressive. Quite frankly, Kinect 2.0 seems to be what the original Kinect should’ve been.

As for Zumba Fitness itself, you may know the story. The Latin-born, DVD-based workout craze brings a simple philosophy to its “exercise in disguise”: you do the same simple moves with the song’s chorus, and another set of actions during the verses. The idea is simply to move rather than be doing specific choreographed dances a la Dance Central, and you know what? It seems fun. Everything from Lady Gaga’s “Born This Way” (seemingly required in any dance/fitness game) to Hawaiian luau music is here, resulting in varied workouts that end up working different muscles.

Zumba-World-Party-Hawaii-1

Whoa, I've been to that beach in Hawaii!

Should you get hooked on the Zumba craze, the game will even go so far as to tell you where the nearest real-life Zumba classes are available in your area.

The Xbox One version, for what it’s worth, will include extras besides a vastly superior Kinect camera. Additional songs and dance styles will be included in the next-gen edition, though you’ll have to wait a bit longer for it. It’ll ship sometime in early 2014 “within the Xbox One launch window,” but after the 360, Wii, and Wii U editions drop this October.

Kinect 2.0’s first real hands-on test is expected to take place at Gamescom, where I’ll be playing Kinect Sports Rivals. More on Zumba Fitness and Kinect 2.0 very soon.

*Just to prove how weird I am that I tend to remember these little bits of personal video game trivia, the very first Xbox 360 game I played was an alpha development kit build of Top Spin 2 in 2005. You'd never guess that game, right?

Ryan McCaffrey is IGN’s Executive Editor of Previews and Xbox Guru-in-Chief. Follow him on Twitter at @DMC_Ryan, on IGN, catch him on Podcast Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.


Source : feeds[dot]ign[dot]com

Two Paranormal Activity Movies in 2014

The Paranormal Activity series -- which has been an annual staple of the Halloween release season since 2009 -- will take this fall off in preparation for a double-dose of found-footage antics in 2014.

Shock Till You Drop reports that the Latino spin-off entry in the series, Paranormal Activity: The Marked Ones, will debut on January 3, 2014. This film is not considered to be Paranormal Activity 5, however, despite it's being, you know, fifth in the series.

The movie that will be Paranormal Activity 5, however, will resume the series' Halloween programming on October 24, 2014. This film reportedly has no writer or director onboard yet, which probably won't be a problem as it usually only takes a month or two to put these films together anyway. (Joke!)

Talk to Senior Editor Scott Collura on Twitter at @ScottIGN, on IGN at scottcollura and on Facebook.


Source : feeds[dot]ign[dot]com

Batman: Zero Year Crosses Into Catwoman and Green Lantern Corps

Just as Court of Owls and Death of the Family permeated the borders of Scott Snyder and Greg Capullo’s Batman, spilling across various Bat-titles, so too will Zero Year be following suit. This time, though, things are shaping up a little bit different.

DC Comics revealed two of the upcoming tie-ins to us, one quite expected and the other rather inspired. First, we’ll get to see what Selina Kyle was up to during the madness of the Zero Year in Catwoman #25 by John Layman and Aaron Lopresti.

Layman said his Selina Kyle isn’t Catwoman quite yet in his issue, but that this story would act as the inspiration for who she’d soon become. “She hasn't quite slid into full-fledged criminality, but this issue recounts one of the pivotal events in her life that starts her slide toward thievery.”

ctwcv25jpg

Catwoman #25 Cover by Terry and Rachel Dodson

“Catwoman has always been a favorite of mine. I jumped at the chance, “added Layman, though it’s unlikely we’ll see him handling more solo Selina adventures in the future. “I'd like to, but the reality is I'm a slow writer, and my dance card is pretty full with Batman and Chew. But a one-shot issue is a perfect opportunity to explore a character I've always had a tremendous fondness for.”

Interestingly, we’ll also be catching up with a young marine named John Stewart in the pages of Green Lantern Corps #25 by Van Jensen, Robert Venditti, and Bernard Chang. While the ties to Zero Year might seem strange, Jensen insists that it’s all for the benefit of the story they were already telling. “No one pushed the crossover down our throats,” he said. “The Batman editors just let other editors know that Zero Year was happening, and they offered the chance to do a crossover if it would benefit our books in terms of story. And when we thought about it, very quickly we saw an opportunity to tell what amounts to a John Stewart origin story.”

In terms of the ongoing story of Green Lantern Corps, Jensen explained, “We're seeing him grapple with the challenge of serving in a Corps that has lost its way. In this Zero Year crossover, we're taking a look at a point in his past with the Marine Corps when he underwent a similar crisis of confidence. So it hasn't been a struggle at all to keep the story relevant.”

glcorcv25jpg

Green Lantern Corps #25 Cover by Bernard Chang

Jensen said that if you look at the history of John Stewart, there are gaps in his history that he’d like to fill. “We'll learn more about a couple of periods in John's life: his childhood, and his time in the Marines. And we'll see how a couple of key events changed him and shaped him into the man he is today.”

Green Lantern Corps is certainly an unexpected choice for a Batman tie-in, but Jensen is keenly aware of that. “I know it seems like a weird fit, but I think once people read the issue, they'll understand that not only is it relevant, it is integral to John and the journey that he's on.”

Green Lantern Corps #25 will hit on November 13, followed by Catwoman #25 on November 27.

Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He often wonders whatever happened to Billy's RadBug.


Source : feeds[dot]ign[dot]com

Jack Kirby Estate Loses Case Over Marvel Characters

The 2nd U.S. Circuit Court of Appeals in Manhattan has sided with Marvel in a dispute about who owns the rights to popular comic book characters including X-Men, the Fantastic Four ,and the Incredible Hulk. The federal appeals court agreed with a lower court judge who rejected claims filed by the family of renowned comic book artist Jack Kirby.

Kirby died in 1994, but his heirs wanted to terminate Marvel's copyrights from 2014 through 2019 to comics published from 1958 to 1963. Marvel Worldwide Inc. sued in January 2010 to prevent it, leading a U.S. District Judge in July 2011 to conclude the work was done "for hire," a legal term that rendered the claims invalid. (Similar tactics were used in Gary Fredrich's Ghost Rider case earlier this year.) Since the characters were made at the company's expense, Marvel was considered the author and owner of Kirby's creations.

jack kirby marvel avengers

The appeals court added, "Kirby's completed pencil drawings, moreover, were generally not free-standing creative works, marketable to any publisher as a finished or nearly finished product. They build on pre-existing titles and themes that Marvel had expended resources to establish -- and in which Marvel held rights -- and they required both creative contributions and production work that Marvel supplied. That the works are now valuable is therefore in substantial part a function of Marvel's expenditures over and above the flat rate it paid Kirby for his drawings."

Other comics included in the case were The Mighty Thor, The Avengers, Ant-Man, Nick Fury, and The Rawhide Kid.

Via AP

Max Nicholson is a writer for IGN, and he desperately seeks your approval. Show him some love by following @Max_Nicholson on Twitter, or MaxNicholson on IGN.


Source : feeds[dot]ign[dot]com

RPon Photos Of iPhone 5S Leaked Parts Point To Possible ‘Champagne’ Color Option By Ben Reid | August 9th, 2013

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With all this talk of the so-called low budget "iPhone 5C," it’s easy to forget that we’re also expecting Apple to drop new flagship handset later on this year. In the latest reports pertaining what is widely presumed to be the iPhone 5S, it has emerged that Apple could release the device in a champagne color configuration.

The seventh-gen iPhone is, just like the six releases before it, a very closely guarded secret, but that hasn’t stopped various alleged details from being divulged. We first heard of the champagne rumor back in June, and with the black and white line-up having grown a little tiresome to the taste of quite a few consumers, a little drop of champagne should certainly liven things up – as it tends to.

The reason the notion of a champagne device has come to light once again is due to a bunch of apparent components of the device leaking onto the interwebs, including the volume buttons and silent / vibrate toggle. Of course, we would fully expect to see any different-colored version release alongside the current black and white offerings, rather than replacing either, and with the iPhone 5C likely to offer a multitude of colors right from the get-go, it’s good to see that owners of the flagship model will also be offered a degree of variety.

apple-iphone-5s-champagne-button-set-original-new-3pcs-set

2

With a cheaper iPhone in at least, we’d have thought, five different colors, and an iPhone 5S in three different colors, consumers will be somewhat spoiled for choice when it comes to making a decision. As somebody that tends to alternate between colors with each new iPhone, I’d certainly be intrigued by the champagne color, but then again, I suspect its newness would make it a popular choice, which would in turn probably persuade me to remain loyal to the traditional finish.

iPhone-5-camera-lens

Choice is choice, and I don’t think adding more options is going to do anybody any harm. In fact, it would once have been inconceivable that Apple would be releasing a flagship in three colors alongside a cheaper iPhone, and with big changes to iOS currently in the works, it would seem Apple is in a period of transition.

What do you guys think – would the top-end iPhone benefit from another option – or is three just a bit of a crowd? Please do share your thoughts and comments via the usual mediums below!

(Source: LunaCommerce)

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